This file has the minimal code to create a working Three.js application, using the TW object to set up the camera for us. Because the canvas does not cover the entire window, there is space for some ordinary HTML like this.
The TW.cameraSetup()
method sets up a THREE.js Orbiting Camera
(we'll learn more about this later) that lets you look at the scene
from all sides. You'll find it's pretty intuitive, but here's a brief
listing of what the mouse will do:
dollythe camera in (closer to the center of the scene) or out (farther away).
Later we'll learn how to modify the GUI to do different actions.
The TW.cameraSetup()
method also sets up some keyboard
commands. Enter "?" to find out what they are.
You may need to click on the canvas first, to put it in focus.