Lecture 3: Graphics Transformations and Layers.
- Goldwasser & Letscher, Sec. 3.3-3.6: Getting Started with Graphics. Notice that we're asking to read sections that you didn't read last week.
Fishtank code (it creates the tank and the first fish) to try out when reading the slides.
Click on this lecture_03.zip link to download the
.zip file to your computer.
Folder contains the Notebook for lecture activities,
cs1graphics and helper files, as well as starter files for uranium flag and fish tank exercises.
These will be posted after all the lecture sections have been taught.