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Problem Set 6
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The purpose of this problem set is to give you more experience with recursion and writing recursive methods which return values. The code for this problem set is available in the ps6_programs folder in the cs111 download directory on nike.
Your goal in this problem is to write a recursive method that draws the following Picture in PictureWorld:
This picture is specified by the following method in the file Patchwork.java within the folder Patchwork:
In this problem, you are to write a recursive definition of the following method:
public Picture patchwork(int levels, Color c1, Color c2, Color c3, Color c4)
Returns a picture of the above pictured staircase pattern nested levels levels deep, using colors c1, c2, c3, and c4
To see the picture created by patchwork(n, Color.red, Color.yellow, Color.blue, Color.green) for values of n between 0 and 6, experiment with the test applet Patchwork.java within the Test subfolder of the Patchwork folder. Select patchQuiltn from the pulldown menu in the applet, where n ranges from 0 to 6.
Your goal in this problem is to write a recursive method that draws the following Picture in PictureWorld:
This picture is specified by the following method in the file Patchwork.java within the folder Patchwork:
In this problem, you are to write a recursive definition of the following method:
public Picture boxQuilt(int levels, Color c1, Color c2, Color c3, Color c4)
Returns a picture of the above pictured boxy pattern nested levels levels deep, using colors c1, c2, c3, and c4
To see the picture created by boxQuilt(n, Color.red, Color.yellow, Color.blue, Color.green) for values of n between 0 and 4, experiment with the test applet Patchwork.java within the Test subfolder of the Patchwork folder. Select boxQuiltn from the pulldown menu in the applet, where n ranges from 0 to 4 (be warned that boxQuilt4 takes a long time to draw). Please ignore references to cubeQuilt in the pulldown menu
Important Notes:
Your final definitions for patchwork and boxQuilt should be very short. You should be able to write each definition in a handful of lines without defining any auxiliary methods of your own. However, you should use the following auxiliary methods, which we have provided for you:
public Picture patch(Color c) Return a picture that consists of a solid patch of color c public Picture fourPics(p1, p2, p3, p4) Return a picture that consists of four pictures p1, p2, p3 and p4, with p1 in the upper left corner, p2 in the upper right corner, p3 in the lower left corner and p4 in the lower right corner. public Picture clockwisen (Picture p) Returns a Picture which is the original Picture p rotated n degrees (n = 90, 180, or 270) in the clockwise direction. public Picture fourSame (Picture p) Returns a Picture which contains the original Picture in each of the four corners. public Picture rotations (Picture p) Returns a Picture which consists of four pictures p1, p2, p3 and p4, with each sub-picture a rotated version of the original Picture. p1 is Picture p rotated clockwise270 in the upper left corner, p2 is Picture p in the upper right corner, p3 is Picture p rotated clockwise180 in the lower left corner, and p4 is Picture p rotated clockwise90 in the lower right corner. public Picture corner (Picture p1, Picture p2) Returns a Picture which consists of p1 in the lower left corner and p2 in the other three corners.
Homework Problem 2: HarvestWorld
Note: Please read this entire problem carefully. Simply generating the correct final pattern is not enough to get full credit. Each specified method must behave as described below.
Bagels in BuggleWorld grow in fields (you knew
that, didn't you?). Twice a year the Harvester
buggles
go out and harvest bagels so that buggles in BuggleWorld will have
bagels to eat and play with throughout the year. Bagels are the most
important commodity in BuggleWorld. Therefore, their harvesting
procedure is quite complex and elaborate. It is described
below:
Each Harvester
is assigned a field
of bagels to harvest. The buggle does not know the width or height of
the bagel field. The buggle starts in the left bottom corner of the
field and harvests bagels one row at a time (a row is a vertical
column on the BuggleWorld grid). It doesn't matter if the buggle
chooses to harvest the closest row first and work down to the end of
the field or to walk to the end of the field and harvest rows on the
way back to the beginning. Note that there are no bagels planted in
the bottom horizontal row of the field. Instead, that is the path
that buggles walk on to get from row to row.
Each row is harvested according to the following procedure:
The buggle harvests the bagels in the row by picking them up and counting them. It doesn't matter if the buggle picks up bagels on the way to the end of the row or picks them up coming back from the end.The buggle stacks the bagels in a row near the path (starting from the second cell up) so that they will be able to dry (dried bagels are the best and keep fresh all year long).
The rest of the field needs to be covered with tarp (black) which preserves the field from bad weather during the non-growing season. The tarp is at the far end of the row (i.e. at the top of the BuggleWorld grid). The buggle needs to go to the end of the row and pull the tarp up to the point where the bagels are stacked. The buggle should count the number of empty spaces left in each row (spaces covered by the tarp).
While the
Harvester
buggles do all the work, their supervisors want to be able to quickly look at the field and see how it did. It's a bit difficult to see the entire field, so theHarvester
buggle must mark each row indicating whether or not the row did well. Bad rows (fewer bagels than blank spaces) are marked red and will get more fertilizer and attention in the next growing season. Good rows (more bagels than blank spaces) are marked green. Fair rows (same number of bagels as blank spaces) are left uncolored. Each row is also tagged with the number of empty spaces (i.e. spaces covered with black tarp). See the pictures below for clarification.
Finally, the Harvester
buggle must
count the number of bagels harvested in the field and report that to
her supervisor.
The following two pictures show the state of a field before and after the buggle has harvested it.
Your task is to write the methods that will
make the Harvester
buggle do its job. You are free to
write any auxiliary methods needed. At a minimum, you must
define the following methods for the Harvester
class.
Each method must perform as specified in the comments
below:
Your task is to write the methods that will
make the Harvester
buggle do its job. You are free to
write any auxiliary methods needed. At a minimum, you must
define the following methods for the Harvester
class.
The complete specifications for each method are given in
HarvestWorld.java
(as usual, you can download the program files from the download
directory). Each method must satisfy the specification in the
code file. The descriptions below are intended to supplement and
clarify the specifications in the code file. Note that all the
methods described below must meet the following invariant:
The buggle's state (position, heading, color, and brush state) will
not be changed by execution of this method. Assumes the buggle's
brush is initially up.
public int
harvestField()
This method assumes that the buggle is starting in the lower left
corner of a field facing EAST. When this method is invoked, the
buggle will harvest the field of bagels to its front and left (up to
the walls in front of and to the left of the buggle) and return the
number of bagels harvested in this field.
public int
harvestRow()
When this method is invoked, the buggle will harvest the row of
bagels to its left (i.e. the vertical column above the
buggle). The number of bagels harvested in this row is returned. This
method should be invoked when the buggle is facing EAST and in the
bottom row (the clear path) of the field.
public int
harvestBagels()
When this method is invoked, the buggle will pick up all the bagels
between it and the wall and return the number of bagels picked up.
This method should be invoked when the buggle is facing NORTH and in
the bottom row (the clear path) of the field.
public void
stackBagels(
int
numberBagels)
When this method is invoked, the buggle will create a stack of the
specified number of bagels in front of itself. This method
assumes that there will always be at least enough space in front of
the buggle for the bagel stack. This method should be invoked when
the buggle is facing NORTH and in the bottom row (the clear path) of
the field.
public int
pullTarp()
When this method is invoked, the buggle should draw a black line
from the wall in front of the buggle to the current
cell in front of the buggle (i.e. do not color the cell the
buggle is on when the method is invoked). This method returns the
number of cells colored. This method should be invoked when the
buggle is facing NORTH and at the end of its bagel stack (i.e. right
where the tarp should start).
public void
markRow(
int
numberBagels,
int
numberSpaces)
This method paints the current cell green if numberBagels is greater
than numberSpaces. The current cell is painted red if numberBagels is
less than numberSpaces. The current cell is not painted if the
numberBagels is equal to numberSpaces. The buggle also marks the cell
with the numberSpaces (using dropInt());
Notes:
Use paintCell
to color cells:
public void
paintCell (Color c)
Paints the cell under this buggle with the color
c
Use dropInt
to drop an integer
into a particular cell:
public int
dropInt (int n)
Drops the integer n into the current cell and
returns the integer dropped.
Test your methods by executing the HarvestWorld.html applet. When you first load the applet, the BuggleWorld grid is empty. Hit Reset to generate a bagel field. Every time you Run this applet, the number of bagels reported by the Harvester buggle will appear in the cyan box within the parameter frame window.
A working applet can be found in the test subfolder of the HarvestWorld folder. You should experiment with this test applet to better understand the behavior of Harvester buggles.
Hint: It may be easier to write the methods in the reverse order from the order listed above. That is, you might want to start by writing the markRow() method.